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Ilzunae, the Gloom Widow

This lithe, shadowy creature is obviously feminine, yet the talons and horns leave no doubt as to her fiendish nature.

Ilzunae, the Gloom Widow CR 19

Source Demons Revisited pg. 32
XP 204,800
Female shadow demon cleric of Nocticula 15 (Pathfinder RPG Bestiary 67)
CE Medium outsider (chaotic, demon, evil, extraplanar, incorporeal)
Init +6; Senses darkvision 60 ft.; Perception +31

Defense

AC 33, touch 25, flat-footed 27 (+8 armor, +8 deflection, +5 Dex, +1 dodge, +1 insight)
hp 274 (22 HD; 7d10+15d8+169)
Fort +17, Ref +16, Will +19; +4 vs. blindness and charm
Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 17

Offense

Speed fly 40 ft. (perfect)
Melee bite +24 (1d6 plus 1d6 cold), 2 claws +24 (1d4 plus 1d6 cold)
Special Attacks channel negative energy 11/day (DC 25, 8d6), pounce, shadow blend, sprint
Spell-Like Abilities (CL 22nd; concentration +30)
3/day—quickened blindness/deafness (DC 20), charm person (DC 19)
1/day—dominate thrall
Domain Spell-Like Abilities (CL 15th; concentration +20)
At Will—charming smile (15 rounds, DC 17)
8/day—dazing touch, touch of darkness (7 rounds)
Invidiak Spell-Like Abilities (CL 10th; concentration +18)
At will—deeper darkness, fear (DC 22), greater teleport (self only), telekinesis (DC 23)
3/day—shadow conjuration (DC 22), shadow evocation (DC 23)
1/day—magic jar (DC 23), summon (level 3, 1 shadow demon 50%)
Cleric Spells Prepared (CL 15th; concentration +20)
8th—demandD (DC 23), rift of ruinBOTD2 (DC 23)
7th—quickened cure critical wounds, destruction (DC 22), power word blindD
6th—blade barrier (DC 21), quickened death knell (DC 17), geas/questD, heal
5th—breath of life, quickened command (DC 16), flame strike (DC 20), greater command (DC 20), slay living (DC 20), summon monster VD (summons 1d3 shadows)
4th—cure critical wounds, discern lies (DC 19), poison (DC 19), sending, shadow conjurationD (DC 19), unholy blight (DC 19)
3rd—bestow curse (DC 18), cure serious wounds (2), dispel magic, speak with dead (DC 18), suggestionD (DC 18)
2nd—blindness/deafnessD (DC 17, only to cause blindness), cure moderate wounds (2), hold person (DC 17), silence (DC 17), undetectable alignment
1st—charm personD (DC 16), command (DC 16), cure light wounds (5), divine favor
0 (at will)—bleed (DC 15), detect magic, guidance, read magic
D Domain spell; Domains Charm, Darkness

Statistics

Str —, Dex 22, Con 22, Int 14, Wis 20, Cha 26
Base Atk +18; CMB +24; CMD 44
Feats Blind-Fight, Combat Expertise, Demonic ObedienceBOTD2, Dodge, Eschew Materials, Improved Possession, Lightning Stance, Mobility, Quicken Spell, Spring Attack, Toughness, Wind Stance
Skills Bluff +33, Diplomacy +33, Fly +32, Knowledge (planes) +20, Knowledge (religion) +17, Perception +31, Sense Motive +23
Languages Abyssal, Draconic; telepathy 100 ft.
SQ eyes of darkness (7 rounds/day)
Gear +5 glamered ghost touch studded leather, deep red sphere ioun stone, dusty rose prism ioun stone, pink and green sphere ioun stone, pink rhomboid ioun stone, manual of bodily health +1 (used)

Special Abilities

Dominate Thrall (Sp) Once per day, Ilzunae may cast dominate monster. She may only have one creature dominated at a time via this effect, but the effects are permanent until she dominates a new target, at which point the previous target is released from domination but is stunned for 1d4 rounds.

Description

Not all of Nocticula’s favored servants are succubi. Ever since her slaughter of the demon lord Vyriavaxus, she has also been served by the invidiaks. Some of these demons, of course, turned away from the murderer of their patron and have gone on to serve other demon lords or even to strike out on their own, but those who became loyal to her found that their new mistress was every bit as dangerous as their old lord of shadows, and quite a bit more forthcoming at rewarding those who served her well.

Ilzunae is the first of these shadow demons to have been awarded stewardship of one of the many Midnight Isles of Nocticula’s Abyssal realm. Kovalarue is one of the realm’s smaller islands, but in some ways is one of its most beautiful, consisting of rolling hills covered with wildflowers and idyllic streams and lakes. That those flowers drink blood and that those lakes can pull those who look into their waters below to drown them does not mar this beauty, and Ilzunae has proven more than a capable keeper of this land.

The Gloom Widow earned her appellation as a result of her preferred method of preying upon mortals. When she finds herself on the Material Plane, she seeks out young couples who are too shy or hesitant to make the first steps toward forming a relationship, then possesses one of their friends. Using that friend as a proxy, she arranges for the couple to meet, fall in love, and eventually wed, retaining control of the friend the whole time. During the honeymoon, Ilzunae brings the friend to a distant city via teleportation, informs the friend of her plans before releasing him, then teleports back to the honeymooners, where she possesses one of them to enjoy their first night of wedded bliss. The nonpossessed spouse never survives until the dawn, and if they are lucky, Ilzunae waits until the final hour of the night to shift from sharing bliss to giving pain. She then abandons the possessed widow or widower with a message that all this was made possible through the jealousy of the friend, who has fled to a distant city. In most cases, the surviving spouse either commits suicide or seeks out the “friend” to murder them, and when she can, Ilzunae enjoys intercepting those sinful lost souls when they come to the Abyss so she can harvest and keep them in gilt bird cages in her palace as trophies.

Ilzunae prefers promises of time left to her own devices on the Material Plane, but will accept the bodies of grieving widows or widowers as well. It’s a DC 29G check to research the Gloom Widow.